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From: ftp.cco.caltech.edu, maintained by Nathan Mates (nathan#NoSpam.cco.caltech.edu) From: Philip Clarke <clar0318#NoSpam.flinders.edu.au> Cartoon Laws of Physics Cartoon Law I Any body suspended in space will remain in space until made aware of its situation. Daffy Duck steps off a cliff, expecting further pastureland. He loiters in midair, soliloquizing flippantly, until he chances to look down. At this point, the familiar principle of 32 feet per second per second takes over. Cartoon Law II Any body in motion will tend to remain in motion until solid matter intervenes suddenly. Whether shot from a cannon or in hot pursuit on foot, cartoon characters are so absolute in their momentum that only a telephone pole or an outsize boulder retards their forward motion absolutely. Sir Isaac Newton called this sudden termination of motion the stooge's surcease. Cartoon Law III Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyses this reaction. Cartoon Law IV The time required for an object to fall twenty stories is greater than or equal to the time it takes for whoever knocked it off the ledge to spiral down twenty flights to attempt to capture it unbroken. Such an object is inevitably priceless, the attempt to capture it inevitably unsuccessful. Cartoon Law V All principles of gravity are negated by fear. Psychic forces are sufficient in most bodies for a shock to propel them directly away from the earth's surface. A spooky noise or an adversary's signature sound will induce motion upward, usually to the cradle of a chandelier, a treetop, or the crest of a flagpole. The feet of a character who is running or the wheels of a speeding auto need never touch the ground, especially when in flight. Cartoon Law VI As speed increases, objects can be in several places at once. This is particularly true of tooth-and-claw fights, in which a character's head may be glimpsed emerging from the cloud of altercation at several places simultaneously. This effect is common as well among bodies that are spinning or being throttled. A `wacky' character has the option of self-replication only at manic high speeds and may ricochet off walls to achieve the velocity required. Cartoon Law VII Certain bodies can pass through solid walls painted to resemble tunnel entrances; others cannot. This trompe l'oeil inconsistency has baffled generations, but at least it is known that whoever paints an entrance on a wall's surface to trick an opponent will be unable to pursue him into this theoretical space. The painter is flattened against the wall when he attempts to follow into the painting. This is ultimately a problem of art, not of science. Cartoon Law VIII Any violent rearrangement of feline matter is impermanent. Cartoon cats possess even more deaths than the traditional nine lives might comfortably afford. They can be decimated, spliced, splayed, accordion-pleated, spindled, or disassembled, but they cannot be destroyed. After a few moments of blinking self pity, they reinflate, elongate, snap back, or solidify. Corollary: A cat will assume the shape of its container. Cartoon Law IX Everything falls faster than an anvil. From: Isoperimetrosity <sjd100#NoSpam.york.ac.uk> Cartoon Law X For every vengeance there is an equal and opposite revengeance. This is the one law of animated cartoon motion that also applies to the physical world at large. For that reason, we need the relief of watching it happen to a duck instead. Cartoon Law Amendment A A sharp object will always propel a character upward. When poked (usually in the buttocks) with a sharp object (usually a pin), a character will defy gravity by shooting straight up, with great velocity. Cartoon Law Amendment B The laws of object permanence are nullified for "cool" characters. Characters who are intended to be "cool" can make previously nonexistent objects appear from behind their backs at will. For instance, the Road Runner can materialize signs to express himself without speaking. Cartoon Law Amendment C Explosive weapons cannot cause fatal injuries. They merely turn characters temporarily black and smoky. Cartoon Law Amendment D Gravity is transmitted by slow-moving waves of large wavelengths. Their operation can be wittnessed by observing the behavior of a canine suspended over a large vertical drop. Its feet will begin to fall first, causing its legs to stretch. As the wave reaches its torso, that part will begin to fall, causing the neck to strech. As the head begins to fall, tension is released and the canine will resume its regular proportions until such time as it strikes the ground. Cartoon Law Amendment E Dynamite is spontaneously generated in "C-spaces" (spaces in which cartoon laws hold). The process is analogous to steady-state theories of the universe which postulated that the tensions involved in maintianing a space would cause the creation of hydrogen from nothing. Dynamite quanta are quite large (stick sized) and unstable (lit). Such quanta are attracted to psychic forces generated by feelings of distress in "cool" characters (see Amendment B, which may be a special case of this law), who are able to use said quanta to their advantage. One may imagine C-spaces where all matter and energy result from primal masses of dynamite exploding. A big bang indeed. From: Spud39#NoSpam.aol.com Cartoon Law Amendment F All objects do not any mass until a small sheet of paper is added, then all objects have mass.
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From: Heather (z950257#NoSpam.oats.farm.niu.edu) FELINE PHYSICS Law of Cat Inertia A cat at rest will tend to remain at rest, unless acted upon by some outside force - such as the opening of cat food, or a nearby scurrying mouse. Law of Cat Motion A cat will move in a straight line, unless there is a really good reason to change direction. Law of Cat Magnetism All blue blazers and black sweaters attract cat hair in direct proportion to the darkness of the fabric. Law of Cat Thermodynamics Heat flows from a warmer to a cooler body, except in the case of a cat, in which case all heat flows to the cat. Law of Cat Stretching A cat will stretch to a distance proportional to the length of the nap just taken. Law of Cat Sleeping All cats must sleep with people whenever possible, in a position as uncomfortable for the people involved, and as comfortable as possible for the cat. Law of Cat Elongation A cat can make her body long enough to reach just about any counter top that has anything remotely interesting on it. Law of Cat Obstruction A cat must lay on the floor in such a position to obstruct the maximum amount of human foot traffic. Law of Cat Acceleration A cat will accelerate at a constant rate, until he gets good and ready to stop. Law of Dinner Table Attendance Cats must attend all meals when anything good is served. Law of Rug Configuration No rug may remain in its naturally flat state for very long. Law of Obedience Resistance A cat's resistance varies in proportion to a human's desire for her to do something. First Law of Energy Conservation Cats know that energy can neither be created nor destroyed and will, therefore, use as little energy as possible. Second Law of Energy Conservation Cats also know that energy can only be stored by a lot of napping. Law of Refrigerator Observation If a cat watches a refrigerator long enough, someone will come along and take out something good to eat. Law of Electric Blanket Attraction Turn on an electric blanket and a cat will jump into bed at the speed of light. Law of Random Comfort Seeking A cat will always seek, and usually take over, the most comfortable spot in any given room. Law of Bag/Box Occupancy All bags and boxes in a given room must contain a cat within the earliest possible nanosecond. Law of Cat Embarrassment A cat's irritation rises in direct proportion to her embarrassment times the amount of human laughter. Law of Milk Consumption A cat will drink his weight in milk, squared, just to show you he can. Law of Furniture Replacement A cat's desire to scratch furniture is directly proportional to the cost of the furniture. Law of Cat Landing A cat will always land in the softest place possible; often the mid-section of an unsuspecting, reclining human. Law of Fluid Displacement A cat immersed in milk will displace her own volume, minus the amount of milk consumed. Law of Cat Disinterest A cat's interest level will vary in inverse proportion to the amount of effort a human expends in trying to interest him. Law of Pill Rejection Any pill given to a cat has the potential energy to reach escape velocity. Law of Cat Composition A cat is composed of Matter + Anti-Matter + It Doesn't Matter.
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From: Sandra Kallander <Sandra_Kallander#NoSpam.spe.sony.com> Second Law of Cat Thermodynamics The underside of a cat expands and contracts due to temperature changes to a greater degree than its topside, assuring that the tightness of the cat's curl correlates to the temperature of the room. Sandra.
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From: Andrew Ray <aray#NoSpam.emory.edu> THE LAWS OF AUTOMOTIVE PHYSICS: 1. As automotive particles move through space, they travel along various energy states. Areas with few particles tend to have only 2 or maybe 3 energy states, while congested areas can have up to 6 or 7 energy states. Counterparticles move through space in the opposite direction, but always with the same number of energy states available. Some areas are composed of antimatter (see Nippobritish matter below) exclusively. 2. Each auto is composed of several flavors - most autos are made of 4 or 6 flavors, but a fair number have 8 and a few smaller auto particles have three. The number of flavors determines both the size of the particle (from compact to limo) and the acceleration of the particle through space. Faster acceleration and subsequent higher velocities allow the particles to move into higher energy states, arbitrarily called left lanes. 3. There are three states to automotive particle matter - European, American, and Mexicaribbean. European matter is the most ordered, with particles staying in their lowest energy states except when accelerated to speeds faster than nearby particles. American matter is somewhat ordered, with some particles maintaining their lowest states. However, some particles, particularly older ones, tend to randomly drift into higher energy states without the speed needed to maintain that state. This creates bottlenecks and can increase the viscosity of American matter until it moves at the speed of molasses. The most chaotic form is Mexicaribbean matter (MC). MC matter consists of poorly defined, meandering energy states. Particles move at random angles in all directions, arbitrarily bouncing into various energy states. Accelerations tend to be rapid and velocities high, resulting in frequent collisions between particles and their counterparticles, and rapid changes between highly viscous, slow-moving matter and high-velocity, fast-flowing matter. 4. American matter has been successfully reduced in temperature to a state of near absolute zero - the point where acceleration and velocity are both near or at zero. Automotive physicists, being quirky, named this low-temp. state "Rush Hour". 5. American matter also behaves in odd, yet predictable ways. For instance, it is a well known fact that as the number of available energy states expands, the number of slow-moving particles expands to match the number of available energy states. The result is that some slow-moving particles will move into all the higher energy states available, creating the molasses effect whether there are 2 or 6 energy states. These particles come in many different varieties, named "idiot", "imbecile", "moron", etc. The slowest particles have much more offensive names, and can occasionally result in other particles firing small, yet powerful microparticles at the slow particles - ending in the destruction of the slow particle. 6. American matter is also unpredictable in some ways, particularly with regards to its reactivity with other substances. Ethyl alcohol, for instance, can cause particles to become frozen and clogged due to collisions with particles in the same energy state, or can make the particles reverse spin and jump into an inverse energy state, where they can be annihilated in collisions with their counterparticles. However, the alcohol-treated particle tends to escape destruction more often than the untreated particle. Treating American matter with cannabinoids tends to slow down the particles to a crawl, and impart a glassy look to them. 7. American matter is increasingly being affected by electromagnetic radiation in the "cellphone" bandwidth. It tends to cause the particles affected by it to move more randomly, especially moving into and out of different energy states. It also causes increased numbers of particle collisions. However, it can facilitate the decay of particles that collided, to keep the molasses effect from being too great. 8. There is a peculiar species of antimatter, called Nippobritish matter. It moves in energy states completely opposite of European and American matter, and most Mexicaribbean matter. Any automotive physicists who are experts on European matter or MC matter are welcome to share their insights into these forms of matter. Prof. Andrew Ray Wishing the slow particles would move out of the way
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